Delta Info:
Weapons: Any weapon of choice
(no more than 2)
Primary Objective(s):
Protect Cargo Marker
Secondary Objective(s):
Eliminate Guerrilla forces.
Starting Location: Marine Base A / Medics Base B
Special Rules: +2 Medic Players (Delta Players) - Medics have 2 “Heal
Tags”. - Spec Ops will decide who will initially carry the Cargo Marker before the start of the scenario.
Rules:
- Spec Ops forces crash landed in enemy territory while in transit to deliver a
precious Cargo Marker. Medics and Marines of the Spec Ops team were split cleanly in half during the emergency evacuation
exit from the chopper. (Marines start at one side of the field; the Medics start at the opposite end.)
- A Distress
beacon was signaled before the crash, an emergency pick up of Spec Ops forces will arrive when called in. (Spec Op forces
will win if at they last until Guerrilla Force is eliminated, and if Cargo Marker does not fall in enemy hands by that time.)
-
Guerrilla Force pours from their base, prowling the field looking for the Spec Op forces and scavenging for any loot they
may have. (Guerrilla Force starts in compound area. If Guerrilla Force kills a Spec Op Medic, the Gorilla player may pick
up any unused Heal Tag(s), to heal his/her teammate.) (If Guerrilla Force kills a Spec Op Marine, that Gorilla player may
now use his/her Primary weapon that he/she may have brought along.)
- Note: You are not taking the primary weapon off
the downed Marine; you may now use the primary that you’ve brought along.
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Bravo Intel:
Weapons: Any weapon of choice (no more than 2)
Primary Objective(s): Eliminate Spec Ops
Secondary Objective(s): – Secure Cargo Marker
Starting Location: Compound Area
Special
Rules:
-Can kill medics, and pick up any un-used
heal tags.
-Can
take Spec Ops weapons.
-Can
take Cargo Marker.

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